Real War: Not Fake

Command an agent through explosive 3D firefights.

DevDop

Lead your growing army across the battlefield. Choose the best gates, collect powerful weapons and defeat enemy waves and giant bosses.

  1. 1Run, gun and recruit in Real War!
  2. 2Grow your army, collect powerful weapons, choose the best gates and defeat enemy waves and giant bosses.

Controls: Single player · Landscape

  • Read the gates before you reach them. Growing your squad is worth more than a single weapon pickup, and the wrong gate can undo an army that took the whole level to assemble.
  • Your army is effectively your health bar. Weapons make each soldier hit harder, but numbers are what absorb the shots that would otherwise reach you, so protect the count over the damage figure.
  • Bosses are a numbers check, so arrive with everything you have built. Spending your last recruits on a side gate just before a boss leaves you with too little firepower for a fight you cannot walk away from.
  • Keep the group together. A squad spread across the battlefield walks into separate lines of fire and loses troops for nothing, while a tight one concentrates everything on whatever stands in front of it.
Developer
DevDop
Released
Aug 26, 2026
Updated
Aug 26, 2026
Players
Single player
How do I choose the right gates in Real War?
Look at what each gate actually offers before you commit. Gates that grow your army are the ones that matter most, because losing soldiers is far harder to recover from than collecting one more weapon, and the level only gets busier.
How do I beat the giant bosses in Real War?
Bosses are fought with the army you built on the way to them, so the earlier gate choices decide the fight more than anything you do inside it. Arriving with a large squad and strong weapons is what wins; a thin army rarely survives the encounter.
What should I do with the weapons I collect?
Weapons are found as you push through the level and they add to your squad's firepower. They are optional pickups, so the real question is risk: one that sits on your path is worth grabbing, one that pulls you off a safe route is not.